As the first major, long term game project I've had the opportunity to work on, I feel very fortunate to have landed in a group of such amazingly talented and passionate developers. The wealth of knowledge and learning that i've been exposed to during this project has been amazing.
Coco Loco is a game that's seen a lot of blood, sweat and tears go into it from a very small but incredibly motivated team of creators... and I think from having played some of the early builds that it really is showing the dividends from this.
It's amazing that back when i made the move to pull back on my stable toy industry full time work, i looked at the prospect with a bit of trepidation, but the desire to get out there and learn new things and garner new experiences won out. When i look back now I feel it was the best move i ever made.
A chance to produce all the artwork for one project is both terrifying and extremely satisfying. Characters, Backgrounds, Logos, Interface items and even particle objects. I've had the chance to have a go a everything. Never before has being out of your comfort zone been so much fun!
Its been a very challenging and extremely fulfilling project and I hope any of you tha play Coco Loco have as much fun playing it as we did making it! Watch this space for a release date soon!
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