Picked up the first issue of Game Informer Australia the other day. It featured a cover story on Dead Space 2. Its a great article (in fact its a pretty impressive magazine) and it shed some light onto the thought process of the creative folk at Visceral Games. The article served to further heighten my respect for this studio.
It was so refreshing to hear a studio speak about narrative structure and plot pacing. It mad a nice change from the typical "and we have developed this cool new weapon". It is reassuring to hear that a studio puts that much emphasis on character and plot. After all, video games are often touted as being an interactive and cinematic experience, and therefore you would think that plot and narrative pacing should be crucial elements. Kudos to Visceral for recognising this.
The first Dead Space was amazing. It gave a stiff kick up the pants to the waning survival horror genre. It introduced a game that was genuiinely scary, unrelenting, had good controls and had a story that made me want to play till the end. To hear the direction they are going with the sequel just makes me hungry for the next game even more.
Showing posts with label space. Show all posts
Showing posts with label space. Show all posts
Tuesday, December 29, 2009
Sunday, October 4, 2009
Rover coming together
Labels:
cartoon,
character,
concept,
cute,
dog,
illustration,
puppy,
render,
science fiction,
space
Monday, September 14, 2009
Bit more Progress

Got to spend a bit more time on Rover tonite. been alternating at nite between doing this and teaching myself After Effects. Figure it'll add another string to my bow.
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